// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIINFODIALOG_H #define NIINFODIALOG_H #include "NiDialog.h" #include "NiString.h" class NIPLUGINTOOLKIT_ENTRY NiInfoDialog : public NiDialog { public: NiInfoDialog(NiString strTitle); // Method for creating a completely modal dialog virtual int DoModal(); void AppendText(const char* pcString, bool bAutoDisplay = false); void SetText(const char* pcText, bool bAutoDisplay = false); NiString GetText(); bool IsEmpty(); void DisplayText(); protected: NiString m_strTitle; NiString m_strText; NiInfoDialog() {}; NiInfoDialog(NiInfoDialog&){}; virtual void InitDialog(); virtual BOOL OnCommand(int iWParamLow, int iWParamHigh, long lParam); virtual BOOL OnMessage(unsigned int uiMessage, int iWParamLow, int iWParamHigh, long lParam); virtual void OnClose(); virtual void OnDestroy(); }; NiSmartPointer(NiInfoDialog); #endif