// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef ASSETANALYZERPLUGIN_H #define ASSETANALYZERPLUGIN_H #include "NiTPointerList.h" /// This is our Asset Analyzer process plug-in. It is used to examine art /// during export and report when unexpected things appear. These conditions /// are not strictly errors, they are expected results from artists. class AssetAnalyzerPlugin : public NiPlugin { public: /// RTTI declaration macro. NiDeclareRTTI; /// Default constructor. AssetAnalyzerPlugin(); //----------------------------------------------------------------------- // Required virtual function overrides from NiPlugin. //----------------------------------------------------------------------- /// Returns a plug-in script with default parameters. virtual NiPluginInfo* GetDefaultPluginInfo(); /// Does this plug-in have editable options? virtual bool HasManagementDialog(); /// Bring up the options dialog and handle user interaction. virtual bool DoManagementDialog(NiPluginInfo* pkInitialInfo, NiWindowRef hWndParent); /// Determines whether or not this plug-in can handle this plug-in info /// object. virtual bool CanExecute(NiPluginInfo* pkInfo); /// Execute the NiPluginInfo script. virtual NiExecutionResultPtr Execute(const NiPluginInfo* pkInfo); protected: bool MaxTriangleCount(int iMaxTriangles); int RecursiveMaxTriangleCount(NiAVObject* pkObject); int GetTriangleCount(NiGeometry* pkGeometry); bool MaxTextureSize(NiAVObject* pkObject, int iMaxTextureSize); bool CheckTextureSize(NiTexturingProperty::Map* pkMap, int iSize, const char* pcMapName, const char* pcObjectName ); bool MaxSceneMemorySize(int iSceneMemorySize); int RecursiveMaxSceneMemorySize(NiAVObject* pkObject); int ComputeGeometryDataSize(NiAVObject* pkObjecct); int ComputeAnimationDataSize(NiAVObject* pkObject); int ComputeAnimationDataSize(NiTimeController* pkCtlr); bool MaxTotalTextureSize(int iTotalTextureSize); void RecursiveMaxTotalTextureSize(NiAVObject* pkObject, NiTPointerList& kTextureList); void InsertUniqueTexture(NiTPointerList& kTextureList, NiTexturingProperty::Map* pkMap); void InsertUniqueTexture(NiTPointerList& kTextureList, NiTexture* pkTexture); int ComputeTotalTextureSize(NiTPointerList& kTextureList); bool MaxObjectCount(int iMaxObjectCount); int RecursiveMaxObjectCount(NiAVObject* pkObject); bool MinTriangleTrishapeRatio(float fRatio); void RecursiveMinTriangleTrishapeRatio(NiAVObject* pkObject, int& iTriangles, int& iTrishapes); bool MinTriangleToStripRatio(float fRatio); void RecursiveMinTriangleToStripRatio(NiAVObject* pkObject, int& iTriangles, int& iStrips); bool MultiSubObjectWarnings(NiAVObject* pkObject, int iMaxSubObjects); bool CheckForMultiSubObject(NiAVObject* pkObject, int iMaxSubObjects); bool MaxMorphingVertexPerObject(NiAVObject* pkObject, int iMaxVertexes); bool MaxTriangleCountPerObject(NiAVObject* pkObject, int iMaxTriangles); bool MaxSceneGraphDepth(NiAVObject* pkObject, int iMaxDepth); bool MaxLightsPerObject(NiAVObject* pkObject, int iMaxLights); bool RequiredObjects(NiAVObject* pkObject, NiTPointerList* pkObjectList); void BuildRequireObjectList(NiTPointerList* pkObjectList, const NiPluginInfo* pkInfo); bool NoSpotLights(NiAVObject* pkObject); bool NoPointLights(NiAVObject* pkObject); bool NoDirectionalLights(NiAVObject* pkObject); bool NoAmbientLights(NiAVObject* pkObject); void ClearAllErrors(); void ClearAllSectionErrors(); void AppendAllSectionErrors(); void ShowAllErrors(); NiSceneGraphSharedData* m_pkSGSharedData; NiTPointerList m_pkErrors; NiTPointerList m_pkSectionErrors; }; #endif // #ifndef ASSETANALYZERPLUGIN_H