// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef CHOOSEACTORROOTDIALOG_H #define CHOOSEACTORROOTDIALOG_H class ChooseActorRootDialog : public NiDialog { public: ChooseActorRootDialog(NiModuleRef hInstance, NiWindowRef hParent); NiTPrimitiveSet* m_pkActorRoots; NiAVObject* m_pkSelectedActorRoot; protected: virtual void InitDialog(); virtual BOOL OnCommand(int iWParamLow, int iWParamHigh, long lParam); virtual void OnClose(); void HandleOK(); }; #endif // #ifndef CHOOSEACTORROOTDIALOG_H