// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICREATEABVDIALOG_H #define NICREATEABVDIALOG_H #include "NiPluginToolkit.h" #include #include "NiScriptInfo.h" #include "NiScriptInfoSet.h" /// This class implements the options dialog for scene graph optimization. class NiCreateABVDialog : public NiDialog { public: /// Construction for the dialog box. NiCreateABVDialog(NiModuleRef hInstance, NiWindowRef hWndParent, NiPluginInfo* pkPluginInfo); ~NiCreateABVDialog(); /// Required virtual function overrides from NiDialog. virtual void InitDialog(); virtual BOOL OnCommand(int iWParamLow, int iWParamHigh, long lParam); virtual int DoModal(); NiPluginInfoPtr GetResults(); protected: /// Read out the options from the dialog into the Results void HandleOK(); /// Initial values this dialog was started with. NiPluginInfoPtr m_spPluginInfoInitial; /// Final options settings from the dialog. NiPluginInfoPtr m_spPluginInfoResults; }; #endif