// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICREATEABVPLUGIN_H #define NICREATEABVPLUGIN_H #include class NiCreateABVPlugin : public NiPlugin { public: NiDeclareRTTI; /// Default constructor. NiCreateABVPlugin(); /// Required virtual function overrides from NiPlugin. virtual bool CanExecute(NiPluginInfo* pkInfo); virtual NiExecutionResultPtr Execute(const NiPluginInfo* pkInfo); virtual NiPluginInfo* GetDefaultPluginInfo(); virtual bool HasManagementDialog(); virtual bool DoManagementDialog(NiPluginInfo* pkInitialInfo, NiWindowRef hWndParent); protected: void ClearAllErrors(); void ClearAllSectionErrors(); void AppendAllSectionErrors(); void ShowAllErrors(); NiSceneGraphSharedData* m_pkSGSharedData; NiTPointerList m_pkErrors; NiTPointerList m_pkSectionErrors; }; #endif // #ifndef NICREATEABVPLUGIN_H