// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef FLTIMPORTPLUGIN_H #define FLTIMPORTPLUGIN_H // Include NiPluginToolkit headers. #include #define USE_INTERNAL_TEXTURES "UseInternalTextures" #define ADD_DEFAULT_LIGHTS "AddDefaultLights" #define USE_TRUE_DOUBLESIDED "UseTrueDoubleSided" #define FORCE_MERGE_SIBLING_SWITCHNODES "ForceMergeSiblingSwitchNodes" #define FORCE_MERGE_SIBLING_LODNODES "ForceMergeSiblingLODNodes" class FLTImportPlugin : public NiImportPlugin { public: NiDeclareRTTI; /// Default constructor. FLTImportPlugin(); /// Required virtual function overrides from NiPlugin. virtual NiPluginInfo* GetDefaultPluginInfo(); virtual bool HasManagementDialog(); virtual bool DoManagementDialog(NiPluginInfo* pkInitialInfo, NiWindowRef hWndParent); // Required virtual function overrides from NiImportPlugin. virtual bool CanImport(NiImportPluginInfo* pkInfo); virtual NiExecutionResultPtr Import(const NiImportPluginInfo* pkInfo); virtual const char* GetFileDescriptorString(); virtual const char* GetFileTypeString(); }; #endif