// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef PHYSXVIEWERDIALOG_H #define PHYSXVIEWERDIALOG_H // This class implements the options dialog for the PhysX viewer plug-in. class PhysXViewerDialog : public NiDialog { public: PhysXViewerDialog(NiModuleRef hInstance, NiWindowRef hWndParent, NiPluginInfo* pkPluginInfo); virtual ~PhysXViewerDialog(); // Return the resulting script. NiPluginInfoPtr GetResults(); protected: // Required virtual function overrides from NiDialog. virtual void InitDialog(); virtual BOOL OnCommand(int iWParamLow, int iWParamHigh, long lParam); // Read out the options from the dialog into the Results bool HandleOK(); // Initial values this dialog was started with. NiPluginInfoPtr m_spPluginInfoInitial; // Final options settings from the dialog. NiPluginInfoPtr m_spPluginInfoResults; }; #endif // #ifndef PHYSXVIEWERDIALOG_H