// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIHULLEDGE2_H #define NIHULLEDGE2_H #include #include class NiHullEdge2 : public NiMemObject { public: NiHullEdge2(int iV0, int iV1); int GetSign(int i, const NiPoint2* akVertex); void Insert(NiHullEdge2* pkAdj0, NiHullEdge2* pkAdj1); void DeleteSelf(); void DeleteAll(); void GetIndices(int& iHQuantity, int*& aiHIndex); int V[2]; NiHullEdge2* A[2]; int Sign; int Time; }; #endif