// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIHULLTRIANGLE3_H #define NIHULLTRIANGLE3_H #include #include class NiHullTriangle3 : public NiMemObject { public: NiHullTriangle3(int iV0, int iV1, int iV2); int GetSign(int i, const NiPoint3* akVertex); void AttachTo(NiHullTriangle3* pkAdj0, NiHullTriangle3* pkAdj1, NiHullTriangle3* pkAdj2); int DetachFrom(int iAdj, NiHullTriangle3* pkAdj); NiHullTriangle3* Remove(); int V[3]; NiHullTriangle3* A[3]; int Sign; int Time; bool OnStack; }; #endif