// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef REMOVEHIDDENOBJECTSPLUGIN_H #define REMOVEHIDDENOBJECTSPLUGIN_H #include "NiTPointerList.h" /// This is our Remove Hidden Objects process plug-in. It is used to examine /// art during export and remove any objects which are app culled. class RemoveHiddenObjectsPlugin : public NiPlugin { public: /// RTTI declaration macro. NiDeclareRTTI; /// Default constructor. RemoveHiddenObjectsPlugin(); //----------------------------------------------------------------------- // Required virtual function overrides from NiPlugin. //----------------------------------------------------------------------- /// Returns a plug-in script with default parameters. virtual NiPluginInfo* GetDefaultPluginInfo(); /// Does this plug-in have editable options? virtual bool HasManagementDialog(); /// Bring up the options dialog and handle user interaction. virtual bool DoManagementDialog(NiPluginInfo* pkInitialInfo, NiWindowRef hWndParent); /// Determines whether or not this plug-in can handle this plug-in info /// object. virtual bool CanExecute(NiPluginInfo* pkInfo); /// Execute the NiPluginInfo script. virtual NiExecutionResultPtr Execute(const NiPluginInfo* pkInfo); protected: NiAVObject* m_pkCurrentRoot; }; #endif // #ifndef REMOVEHIDDENOBJECTSPLUGIN_H