// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIANIMATIONLOOPCOMMAND_H #define NIANIMATIONLOOPCOMMAND_H //#include "NiSceneCommand.h" //#include "NiSceneViewer.h" // Command Class: AnimationLoop // Command Purpose: To loop the animation of the world using sceneviewer start // and end times Command String Syntax: ANIMATION_LOOP_TOGGLE() SINGLE class NiAnimationLoopCommand : public NiSceneCommand { public: NiAnimationLoopCommand(); static NiSceneCommand* Create(NiSceneCommandInfo* pkInfo); ~NiAnimationLoopCommand(); bool Apply(NiSceneViewer* pkViewer); static NiCommandID GetClassID(); static unsigned int GetParameterCount(); NiTPrimitiveArray* GetDefaultCommandParamaterizations(); static void Register(); protected: static NiCommandID ms_kID; }; #endif