// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIADJUSTFRUSTUMCOMMAND_H #define NIADJUSTFRUSTUMCOMMAND_H //#include "NiSceneCommand.h" //#include "NiSceneViewer.h" // Command Class: CameraAdjustFrustum // Command ClassID: 16 // Command Purpose: To scale the current timescale so that animations // ` decrease or increase in speed // Command String Syntax: ADJUST_FRUSTUM(fNearAdjust, fFarAdjust, // bool bAbsolute) SINGLE class NiCameraAdjustFrustumCommand : public NiSceneCommand { public: NiCameraAdjustFrustumCommand(float fNearAdjust, float fFarAdjust, bool bAbsolute); static NiSceneCommand* Create(NiSceneCommandInfo* pkInfo); ~NiCameraAdjustFrustumCommand(); bool Apply(NiSceneViewer* pkViewer); NiCommandID GetClassID(); unsigned int GetParameterCount(); char* GetParameterName(unsigned int uiWhichParam) ; NiTPrimitiveArray* GetDefaultCommandParamaterizations(); static void Register(); protected: bool m_bAbsolute; float m_fNearAdjust; float m_fFarAdjust; static NiCommandID ms_kID; }; #endif