// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICAMERAPOINTTRANSLATECOMMAND_H #define NICAMERAPOINTTRANSLATECOMMAND_H #include "NiSceneCommand.h" #include "NiSceneViewer.h" // Command Class: CameraPointTranslate // Command Purpose: To translate the camera in its local coordinate system // using its local axes to the point specified by the ray // Command String Syntax: CAMERA_POINT_TRANSLATE( locX, locY) ANY_SENSITIVITY class NiCameraPointTranslateCommand : public NiSceneCommand { public: NiCameraPointTranslateCommand(NiPoint2 kPoint); ~NiCameraPointTranslateCommand(); static NiSceneCommand* Create(NiSceneCommandInfo* pkInfo); bool Apply(NiSceneViewer* pkViewer); NiCommandID GetClassID(); unsigned int GetParameterCount(); char* GetParameterName(unsigned int uiWhichParam) ; NiTPrimitiveArray* GetDefaultCommandParamaterizations(); static void Register(); protected: NiPoint2 m_kWindowPt; static NiCommandID ms_kID; }; #endif