// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICAMERAROTATECOMMAND_H #define NICAMERAROTATECOMMAND_H //#include "NiSceneCommand.h" //#include "NiSceneViewer.h" // Command Class: CameraRotate // Command ClassID: 2 // Command Purpose: To rotate the camera in its local coordinate system // Command String Syntax: // CAMERA_ROTATE( angleX, angleY, angleZ, bool) ANY-SENSITIVITY class NiCameraRotateCommand : public NiSceneCommand { public: NiCameraRotateCommand(NiPoint3 kRotationAnglesInDegrees, bool bAbsolute); static NiSceneCommand* Create(NiSceneCommandInfo* pkInfo); ~NiCameraRotateCommand(); NiSceneCommand::NiSceneCommandApplyType GetApplyType(); bool CanChangeCameraStates(); static void Register(); bool Apply(NiSceneViewer* pkViewer); NiCommandID GetClassID(); unsigned int GetParameterCount(); char* GetParameterName(unsigned int uiWhichParam) ; NiTPrimitiveArray* GetDefaultCommandParamaterizations(); protected: bool HasAnimationController(NiAVObject* pkObject); bool m_bAbsolute; NiPoint3 m_kRotationAngles; static NiCommandID ms_kID; }; #endif