// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICAMERASWITCHCOMMAND_H #define NICAMERASWITCHCOMMAND_H //#include "NiSceneCommand.h" //#include "NiSceneViewer.h" //#include // Command Class: CameraSwitch // Command ClassID: 3 // Command Purpose: To change the current camera to the next camera in the // scene // Command String Syntax: CAMERA_SWITCH() SINGLE class NiCameraSwitchCommand : public NiSceneCommand { public: NiCameraSwitchCommand(int iJumpFactor = 1); static NiSceneCommand* Create(NiSceneCommandInfo* pkInfo); ~NiCameraSwitchCommand(); bool Apply(NiSceneViewer* pkViewer); NiCommandID GetClassID(); unsigned int GetParameterCount(); char* GetParameterName(unsigned int uiWhichParam) ; NiTPrimitiveArray* GetDefaultCommandParamaterizations(); static void Register(); static void RegisterListener(NiWindowRef kWnd, int iMsgID); protected: int m_iJumpFactor; static NiCommandID ms_kID; static NiWindowRef m_kWnd; static int m_iMsgID; }; #endif