// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICAMERATRANSLATECOMMAND_H #define NICAMERATRANSLATECOMMAND_H //#include "NiSceneCommand.h" //#include "NiSceneViewer.h" // Command Class: CameraTranslate // Command ClassID: 1 // Command Purpose: To translate the camera in its local coordinate system // using its local axes // Command String Syntax: CAMERA_TRANSLATE( locX, locY, locZ, bool) // ANY_SENSITIVITY class NiCameraTranslateCommand : public NiSceneCommand { public: NiCameraTranslateCommand(NiPoint3 pkTranslateVector, bool bAbsolute); ~NiCameraTranslateCommand(); static NiSceneCommand* Create(NiSceneCommandInfo* pkInfo); bool Apply(NiSceneViewer* pkViewer); NiCommandID GetClassID(); unsigned int GetParameterCount(); char* GetParameterName(unsigned int uiWhichParam) ; NiTPrimitiveArray* GetDefaultCommandParamaterizations(); static void Register(); protected: bool HasAnimationController(NiAVObject* pkObject); NiPoint3 GetXAxis(NiCamera* pkCamera); NiPoint3 GetYAxis(NiCamera* pkCamera); NiPoint3 GetZAxis(NiCamera* pkCamera); bool m_bAbsolute; NiPoint3 m_kTranslateVector; static NiCommandID ms_kID; }; #endif