// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICONFIGURABLEUIMAP_H #define NICONFIGURABLEUIMAP_H #include "NiUIMap.h" #include #include "NiSceneCommandInfo.h" #include "NiSceneCommandList.h" #include "NiSceneCommandFactory.h" class NiConfigurableUIMap : public NiUIMap { public: NiConfigurableUIMap(); ~NiConfigurableUIMap(); NiSceneCommandQueue* CreateMouseCommands(); NiSceneCommandQueue* CreateKeyboardCommands(); NiSceneCommandQueue* CreateExternalCommands(); void SendCommand(NiSceneCommand* pkCommand); NiSceneCommandList* GetKeyboardList(); NiSceneCommandList* GetMouseList(); void SetName(const char* pcName); const char* GetName(); NiSceneCommandFactoryPtr GetCommandFactory(); void SetCommandFactory(NiSceneCommandFactoryPtr spFactory); void SetKeyboard(NiSceneKeyboard* pkKeyboard); void SetMouse(NiSceneMouse* pkMouse); void SetDeadzone(float fDeadZonePercentage); float GetDeadzone(); protected: bool MouseButtonsMatchStates(unsigned int uiMouseButtons, NiDevice::DeviceState eState); int GetMaxLevelForMouseButtons(unsigned int uiMouseButtons); void SetLevelForMouseButtons(unsigned int uiMouseButtons, int iLevel); char* m_pcName; int* m_aiLastPriorityLevelKeyboard; int* m_aiLastPriorityLevelMouse; unsigned int m_uiPriorityListSizeKeyboard; unsigned int m_uiPriorityListSizeMouse; float m_fDeadZonePercentage; int m_iLowestPriorityValue; NiSceneCommandFactoryPtr m_pkCommandFactory; NiSceneCommandList* m_pkKeyboardMap; NiSceneCommandList* m_pkMouseMap; NiSceneCommandQueue* m_pkExternalMap; }; NiSmartPointer(NiConfigurableUIMap); #endif