// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDEVICE_H #define NIDEVICE_H #include class NiDevice : public NiRefObject { public: enum DeviceState { DEVICE_ERROR= -1, NOT_PRESSED = 0, PRESSED = 1, CONTINUOUS_PRESSED, RELEASED, DOUBLE_CLICKED, NUM_DEVICE_STATES }; enum DeviceIOEvent { PRESSED_EVENT , RELEASED_EVENT, }; NiDevice(unsigned int uiSize = 0, bool bAllowDblClick = false, float fDoubleClickThreshold = 0.5f); ~NiDevice(); DeviceState* GetDeviceStateArray(); unsigned int NiDevice::GetDeviceStateArraySize(); void DeviceStateChange(DeviceIOEvent eEvent, unsigned int uiItem); DeviceState GetDeviceState(unsigned int uiItem); bool AllowsDoubleClicking(); void AllowDoubleClick(bool bAllow); // Call this after all events have been generated for the frame void UpdateDevice(); bool StatesMatch(unsigned int uiIndex, DeviceState eState); // begin Emergent internal use only void SetDeviceState(DeviceState eState, unsigned int uiItem); // end Emergent internal use only use protected: DeviceState* m_peDeviceState; float* m_pfLastPressedTime; float m_fDoubleClickThreshold; unsigned int m_uiDeviceStateSize; bool m_bAllowDoubleClick; }; #endif