// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISCENE_H #define NISCENE_H #if defined (WIN32) #include #endif #include #include class NiScene: public NiRefObject { public: NiScene(); ~NiScene(); bool CheckOutSceneGraph(NiNode*& pkSceneRoot, bool bReturnImmediately = true); bool CheckInSceneGraph(NiNode*& pkSceneRoot); void DeleteScene(); protected: #if defined (WIN32) HANDLE m_hIOMutex; #endif NiNodePtr m_spScene; }; NiSmartPointer(NiScene); #endif