// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISCENECOMMANDCLASSES_H #define NISCENECOMMANDCLASSES_H #include "NiSceneCommandRegistry.h" #include "NiSceneCommand.h" #include "NiSceneViewer.h" #include "NiCameraTranslateCommand.h" #include "NiCameraRotateCommand.h" #include "NiCameraSwitchCommand.h" #include "NiWireframeCommand.h" #include "NiCameraResetCommand.h" #include "NiCameraTumbleCommand.h" #include "NiAnimationFreezeCommand.h" #include "NiScaleTimeCommand.h" #include "NiFrameRateCommand.h" #include "NiTextureStatsCommand.h" #include "NiGeometryStatsCommand.h" #include "NiScreenConsoleCommand.h" #include "NiOverdrawIndicatorCommand.h" #include "NiAllStatsCommand.h" #include "NiCameraAdjustFrustumCommand.h" #include "NiScaleDeviceDeltaCommand.h" #include "NiCameraCutTOCommand.h" #include "NiCameraZoomExtentsCommand.h" #include "NiAnimationLoopCommand.h" #endif