// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #include "stdafx.h" #include "NiSceneCommandInfo.h" //--------------------------------------------------------------------------- NiSceneCommandInfo::NiSceneCommandInfo() { m_lModifiers = 0; m_eDeviceState = NiDevice::DEVICE_ERROR; m_eType = UI_TYPE_NONE; m_fSystemDependentScaleFactor = 1.0f; m_iPriority = -1; m_uiClassID = 0; m_pcName = NULL; } //--------------------------------------------------------------------------- NiSceneCommandInfo::~NiSceneCommandInfo() { m_kParamList.RemoveAll(); NiFree(m_pcName); } //--------------------------------------------------------------------------- NiSceneCommandInfo* NiSceneCommandInfo::Clone() { return NULL; } //--------------------------------------------------------------------------- void NiSceneCommandInfo::SetName(char* pcName) { if (pcName == NULL) return; NiFree(m_pcName); m_pcName = NiAlloc(char, 256); NiStrcpy(m_pcName, 256, pcName); } //---------------------------------------------------------------------------