// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISCENECOMMANDLIST_H #define NISCENECOMMANDLIST_H #include "NiSceneCommandInfo.h" class NiConfigurableUIMapWriter; class NiSceneCommandList : public NiMemObject { public: NiSceneCommandList(); ~NiSceneCommandList(); unsigned int GetSize(); int Add(NiSceneCommandInfo* pkInfo); bool Remove(unsigned int uiIndex); bool RemoveAll(); NiSceneCommandInfo* GetAt(unsigned int Index); void SetAt(unsigned int uiIndex, NiSceneCommandInfo* pkInfo); NiTList* GetList(); void PrintDebug(); protected: NiTList* m_pkList; }; #endif