// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline const char* NiWin32SceneViewerWindow::GetWindowClassName() { return ms_pcWindowClassName; } //--------------------------------------------------------------------------- inline void NiWin32SceneViewerWindow::SetWindowClassName( const char* pcClassName) { if (pcClassName != NULL) { NiFree(ms_pcWindowClassName); unsigned int uiLen = strlen(pcClassName) + 1; ms_pcWindowClassName = NiAlloc(char, uiLen); NiStrcpy(ms_pcWindowClassName, uiLen, pcClassName); } } //--------------------------------------------------------------------------- inline unsigned long NiWin32SceneViewerWindow::GetWindowStyle() { return m_ulWindowStyle; } //--------------------------------------------------------------------------- inline void NiWin32SceneViewerWindow::SetWindowStyle( unsigned long ulWindowStyle) { m_ulWindowStyle = ulWindowStyle; } //--------------------------------------------------------------------------- inline const char* NiWin32SceneViewerWindow::GetWindowCaption() const { return m_pcWindowCaption; } //--------------------------------------------------------------------------- inline void NiWin32SceneViewerWindow::SetWindowCaption(char* pcString) { m_pcWindowCaption = pcString; } //--------------------------------------------------------------------------- inline unsigned int NiWin32SceneViewerWindow::GetMenuID() const { return m_uiMenuID; } //---------------------------------------------------------------------------