// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // StdAfx.h #ifndef STDAFX_H #define STDAFX_H #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers // Begin Gamebryo header files #include #include #include #include #include #include #include #include #include "SceneViewer.h" // End Gamebryo header files //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately // before the previous line. #endif // #ifndef STDAFX_H