/* * The 3D Studio File Format Library * Copyright (C) 1996-2007 by Jan Eric Kyprianidis * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: atmosphere.c,v 1.12 2007/06/20 17:04:08 jeh Exp $ */ #include #include #include /*! * \defgroup atmosphere Atmosphere Settings */ static Lib3dsBool fog_read(Lib3dsFog *fog, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, LIB3DS_FOG, io)) { return(LIB3DS_FALSE); } fog->near_plane = lib3ds_io_read_float(io); fog->near_density=lib3ds_io_read_float(io); fog->far_plane=lib3ds_io_read_float(io); fog->far_density=lib3ds_io_read_float(io); lib3ds_chunk_read_tell(&c, io); while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_LIN_COLOR_F: { int i; for (i=0; i<3; ++i) { fog->col[i]=lib3ds_io_read_float(io); } } break; case LIB3DS_COLOR_F: break; case LIB3DS_FOG_BGND: { fog->fog_background=LIB3DS_TRUE; } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); } static Lib3dsBool layer_fog_read(Lib3dsLayerFog *fog, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; Lib3dsBool have_lin=LIB3DS_FALSE; if (!lib3ds_chunk_read_start(&c, LIB3DS_LAYER_FOG, io)) { return(LIB3DS_FALSE); } fog->near_y=lib3ds_io_read_float(io); fog->far_y=lib3ds_io_read_float(io); fog->density=lib3ds_io_read_float(io); fog->flags=lib3ds_io_read_dword(io); lib3ds_chunk_read_tell(&c, io); while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_LIN_COLOR_F: lib3ds_io_read_rgb(io, fog->col); have_lin=LIB3DS_TRUE; break; case LIB3DS_COLOR_F: lib3ds_io_read_rgb(io, fog->col); break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); } static Lib3dsBool distance_cue_read(Lib3dsDistanceCue *cue, Lib3dsIo *io) { Lib3dsChunk c; Lib3dsWord chunk; if (!lib3ds_chunk_read_start(&c, LIB3DS_DISTANCE_CUE, io)) { return(LIB3DS_FALSE); } cue->near_plane=lib3ds_io_read_float(io); cue->near_dimming=lib3ds_io_read_float(io); cue->far_plane=lib3ds_io_read_float(io); cue->far_dimming=lib3ds_io_read_float(io); lib3ds_chunk_read_tell(&c, io); while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) { switch (chunk) { case LIB3DS_DCUE_BGND: { cue->cue_background=LIB3DS_TRUE; } break; default: lib3ds_chunk_unknown(chunk); } } lib3ds_chunk_read_end(&c, io); return(LIB3DS_TRUE); } /*! * \ingroup atmosphere */ Lib3dsBool lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io) { Lib3dsChunk c; if (!lib3ds_chunk_read(&c, io)) { return(LIB3DS_FALSE); } switch (c.chunk) { case LIB3DS_FOG: { lib3ds_chunk_read_reset(&c, io); if (!fog_read(&atmosphere->fog, io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_LAYER_FOG: { lib3ds_chunk_read_reset(&c, io); if (!layer_fog_read(&atmosphere->layer_fog, io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_DISTANCE_CUE: { lib3ds_chunk_read_reset(&c, io); if (!distance_cue_read(&atmosphere->dist_cue, io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_USE_FOG: { atmosphere->fog.use=LIB3DS_TRUE; } break; case LIB3DS_USE_LAYER_FOG: { atmosphere->fog.use=LIB3DS_TRUE; } break; case LIB3DS_USE_DISTANCE_CUE: { atmosphere->dist_cue.use=LIB3DS_TRUE; } break; } return(LIB3DS_TRUE); } /*! * \ingroup atmosphere */ Lib3dsBool lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io) { if (atmosphere->fog.use) { /*---- LIB3DS_FOG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FOG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_float(io, atmosphere->fog.near_plane); lib3ds_io_write_float(io, atmosphere->fog.near_density); lib3ds_io_write_float(io, atmosphere->fog.far_plane); lib3ds_io_write_float(io, atmosphere->fog.far_density); { Lib3dsChunk c; c.chunk=LIB3DS_COLOR_F; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_rgb(io, atmosphere->fog.col); } if (atmosphere->fog.fog_background) { Lib3dsChunk c; c.chunk=LIB3DS_FOG_BGND; c.size=6; lib3ds_chunk_write(&c,io); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (atmosphere->layer_fog.use) { /*---- LIB3DS_LAYER_FOG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_LAYER_FOG; c.size=40; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, atmosphere->layer_fog.near_y); lib3ds_io_write_float(io, atmosphere->layer_fog.far_y); lib3ds_io_write_float(io, atmosphere->layer_fog.near_y); lib3ds_io_write_dword(io, atmosphere->layer_fog.flags); { Lib3dsChunk c; c.chunk=LIB3DS_COLOR_F; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_rgb(io, atmosphere->fog.col); } } if (atmosphere->dist_cue.use) { /*---- LIB3DS_DISTANCE_CUE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DISTANCE_CUE; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_float(io, atmosphere->dist_cue.near_plane); lib3ds_io_write_float(io, atmosphere->dist_cue.near_dimming); lib3ds_io_write_float(io, atmosphere->dist_cue.far_plane); lib3ds_io_write_float(io, atmosphere->dist_cue.far_dimming); if (atmosphere->dist_cue.cue_background) { Lib3dsChunk c; c.chunk=LIB3DS_DCUE_BGND; c.size=6; lib3ds_chunk_write(&c,io); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (atmosphere->fog.use) { /*---- LIB3DS_USE_FOG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_FOG; c.size=6; lib3ds_chunk_write(&c,io); } if (atmosphere->layer_fog.use) { /*---- LIB3DS_USE_LAYER_FOG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_LAYER_FOG; c.size=6; lib3ds_chunk_write(&c,io); } if (atmosphere->dist_cue.use) { /*---- LIB3DS_USE_DISTANCE_CUE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_USE_V_GRADIENT; c.size=6; lib3ds_chunk_write(&c,io); } return(LIB3DS_TRUE); }