#include "StdAfx.h" #include "IDepthAlphaEffect.h" using namespace SceneCore; NiImplementRTTI(IDepthAlphaEffect, NiAVObject); IDepthAlphaEffect::IDepthAlphaEffect(void) {} //------------------------------------------------------------------------ IDepthAlphaEffect::~IDepthAlphaEffect(void) {} //------------------------------------------------------------------------ /// 设置深度纹理 void IDepthAlphaEffect::SetDepthTexture(NiTexturePtr pkDepthTexture) { //m_pkDepthTexture = pkDepthTexture; } //------------------------------------------------------------------------ /// 销毁 释放占用资源,智能指针置 NULL void IDepthAlphaEffect::Destory() { //m_pkDepthTexture = NULL; } //------------------------------------------------------------------------ /// 更新 void IDepthAlphaEffect::Update(float fTime) {} //------------------------------------------------------------------------ ///构造可视集 void IDepthAlphaEffect::BuildVisibleSet(NiEntityRenderingContextPtr pkRenderingCondtex) {} //------------------------------------------------------------------------