#pragma once /** @file PostEffectManager.h @brief 灰度化,测试用代码
*	Copyright (c) 2007,第九城市游戏研发中心
*	All rights reserved.
*
*	当前版本:
*	作    者:和萌
*	完成日期:2008-09-01
*
*	取代版本:
*	作    者:
*	完成日期:
*
*  备    注:
*/ #pragma once #ifndef CODE_INGAME #include "PostEffect.h" #include namespace SceneCore { NiSmartPointer(CPostEffectManager); class MAIN_ENTRY CPostEffectManager:public NiAVObject { public: CPostEffectManager(void); ~CPostEffectManager(void); //add new effect bool AddEffect(CPostEffect* pkEffect); unsigned int GetNumEffects() const; CPostEffect* GetEffectAt(unsigned int uiIndex) const; //set and get active void SetActive(unsigned int uiIndex,bool bActive); bool GetActive(unsigned int uiIndex); //remove effect and remove all effects void RemoveEffectAt(unsigned int uiIndex); void RemoveAllEffects(); //Initial bool Init(NiRenderedTexturePtr pkSourceTexture); //Render void PerformRendering(); private: CPostEffectManager(CPostEffectManager&); NiTPrimitiveSet m_kEffects; };//end of class }; // end of namespace #endif