#include "StdAfx.h" #ifndef CODE_INGAME #include "SceneFile.h" /// 保存 bool CSceneFile::Save() { TRY_BEGIN FILE *fp; errno_t err; if( (err = fopen_s( &fp,m_strFileName.c_str(), "w" )) != 0 ) return false; fclose( fp ); TRY_END_HANDLE( ERROR_R("保存场景文件失败!", false ) ); return true; } /// 加载 bool CSceneFile::Load( CGameScene* ) { TRY_BEGIN FILE *fp; errno_t err; if( (err = fopen_s( &fp,m_strFileName.c_str(), "w" )) != 0 ) return false; fclose( fp ); TRY_END_HANDLE( ERROR_R("保存场景文件失败!", false ) ); return true; } #endif