#include "StdAfx.h" #include "SkyDome.h" CSkyDome::CSkyDome(void) {} CSkyDome::~CSkyDome(void) {} /// 更新 void CSkyDome::Update( double dTime, float fElapsedTime ) {} /// 渲染 void CSkyDome::Render( NiCamera *pCamera, NiCullingProcess *pCuller, NiVisibleArray *pVisible ) {}