#include "StdAfx.h" #include "TerrainGridBaseRegion.h" #ifndef CODE_INGAME using namespace SceneCore; //--------------------------------------------------------------------------------------- CTerrainGridBaseRegion::CTerrainGridBaseRegion(const char* pszName) : m_bChanged(false) { if (pszName != NULL) { SetName(pszName); } } //--------------------------------------------------------------------------------------- CTerrainGridBaseRegion::~CTerrainGridBaseRegion(void) { } //--------------------------------------------------------------------------------------- // 清除所有 Grid void CTerrainGridBaseRegion::Clear() { m_GridSet.clear(); } //--------------------------------------------------------------------------------------- void CTerrainGridBaseRegion::SetName(const char* pszName) { if (pszName == NULL) { return; } strcpy_s(m_szName, pszName); } //--------------------------------------------------------------------------------------- const char* CTerrainGridBaseRegion::GetName() { return m_szName; } //--------------------------------------------------------------------------------------- std::set& CTerrainGridBaseRegion::GetGridSet() { return m_GridSet; } //--------------------------------------------------------------------------------------- #endif