/** @file SceneRenderView.h @brief
* Copyright (c) 2007,第九城市游戏研发中心 * All rights reserved. * * 当前版本: * 作 者:史亚征 * 完成日期:2008-03-05 * * 取代版本: * 作 者: * 完成日期:*/ #pragma once //#include "NiSpeedTreeComponent.h" namespace SceneCore { /** @brief CWaterRenderView 水体渲染 * */ class MAIN_ENTRY CWaterRenderView: public NiRenderView { NiDeclareRTTI; public: ///构造 CWaterRenderView(NiCamera* pkCamera, NiCullingProcess* pkCullingProcess, bool bAlwaysUseCameraViewport = true); ///析构 virtual ~CWaterRenderView(); /// void SetCamera(NiCamera* pCamera); NiCamera* GetCamera() const; /// void SetCullingProcess(NiCullingProcess* pCullingProcess); NiCullingProcess* GetCullingProcess() const; /// void SetAlwaysUseCameraViewport(bool bAlwaysUseCameraViewport); bool GetAlwaysUseCameraViewport() const; /// 清理用于渲染反射纹理的 visible array void ClearVisibleArray(); ///获取渲染对象列表 list