inline bool IsWaterObject( NiGeometry * pGeometry ) { return pGeometry->IsMaterialApplied( "WaterBody" ); }; //------------------------------------------------------------------------------------------------- /// ÉèÖÃäÖȾ¼¯ inline void CWaterRenderView::SetVisibleArray(NiVisibleArray* kFrameVisibleArray) { m_pkFrameVisibleArray = kFrameVisibleArray; } //-------------------------------------------------------------------------------------------------