// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef SHADERHELPER_H #define SHADERHELPER_H #include #include #include #include #include #include #include #include class ShaderHelper : public NiMemObject { public: bool SetupShaderSystem(); bool RunShaderParsers(const char* pcShaderDir); bool RegisterShaderLibraries(const char* pcShaderDir); bool CleanupShaderLibraries(); protected: static bool LibraryClassCreate(const char* pcLibFile, NiRenderer* pkRenderer, int iDirectoryCount, char* apcDirectories[], bool bRecurseSubFolders, NiShaderLibrary** ppkLibrary); static unsigned int RunParser(const char* pcLibFile, NiRenderer* pkRenderer, const char* pcDirectory, bool bRecurseSubFolders); }; #endif