// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27514 // http://www.emergentgametech.com #pragma once #pragma unmanaged #include #include #include #include #include #include #include #include #include //#include #pragma managed #if (_MSC_VER == 1310) // VC71 // VC71 has a bug that requires this to be a #using rather than a // project reference in order to build successfully from the command // line. However, in VC80, the project reference is required to // create the real dependency between SceneDesignerFramework // and StdPluginsCpp to ensure the correct build order. (Project // dependencies are not enough.) #using #endif using namespace System; #include "ManagedMacros.h"