// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "SceneDesignerFrameworkPCH.h" #include "DockPositionAttribute.h" using namespace Emergent::Gamebryo::SceneDesigner::PluginAPI; //--------------------------------------------------------------------------- DockPositionAttribute::DockPositionAttribute() : m_ePosition(DefaultDock::DockTop), m_bAllowFloat(true) { } //--------------------------------------------------------------------------- DefaultDock DockPositionAttribute::get_Position() { return m_ePosition; } //--------------------------------------------------------------------------- void DockPositionAttribute::set_Position(DefaultDock ePosition) { m_ePosition = ePosition; } //--------------------------------------------------------------------------- bool DockPositionAttribute::get_AllowFloat() { return m_bAllowFloat; } //--------------------------------------------------------------------------- void DockPositionAttribute::set_AllowFloat(bool value) { m_bAllowFloat = value; } //---------------------------------------------------------------------------