// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" #include "MComponent.h" using namespace Emergent::Gamebryo::SceneDesigner::Framework; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI{ namespace StandardServices { /// /// Summary description for ICommandService. /// public __gc __interface IComponentService : public IService { bool RegisterComponent(MComponent* pmComponent); void UnregisterComponent(MComponent* pmComponent); void UnregisterAllComponents(); String* GetComponentNames()[]; MComponent* GetAllComponents()[]; //MComponent* CloneComponentByName(String* strName); MComponent* CloneComponentByID(Guid mGuid); MComponent* GetComponentByID(Guid mGuid); }; }}}}}