// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" #include "UICommand.h" #include "MScene.h" #include "MPalette.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI{ namespace StandardServices { /// /// Summary description for ICommandPanelService. /// public __gc __interface IEntityPathService : public IService { public: String* GetSimpleName(String* pmFullPath); String* GetFullPath(MScene* pmScene, MEntity* pmEntity); String* FindFullPath(MEntity* pmEntity); MPalette* FindPaletteContainingEntity(MEntity* pmEntity); MEntity* FindEntity(String* strFullPath); }; }}}}}