// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "MRenderingContext.h" using namespace System::Runtime::InteropServices; using namespace System::Windows::Forms; using namespace Emergent::Gamebryo::SceneDesigner::Framework; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI { public __gc __interface IInteractionMode { public: __value enum MouseButtonType { LeftButton, MiddleButton, RightButton }; __property String* get_Name(); __property Cursor* get_MouseCursor(); bool Initialize(); void Update(float fTime); void RenderGizmo(MRenderingContext* pmRenderingContext); String* GetHoverData([Out]int* piHoverX, [Out]int* piHoverY); void MouseEnter(); void MouseLeave(); void MouseHover(); void MouseDown(MouseButtonType eType, int iX, int iY); void MouseUp(MouseButtonType eType, int iX, int iY); void MouseMove(int iX, int iY); void MouseWheel(int iDelta); void DoubleClick(); }; }}}}