// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" #include "SettingChangedEventArgs.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI{ namespace StandardServices { /// /// Summary description for IOptionsService. /// public __gc __interface IOptionsService : public IService { void AddOption(String* strName, SettingsCategory eCategory, String* strSetting); void SetHelpDescription(String* strOptionName, String* strHelpText); String* GetHelpDescription(String* strOptionName); void SetTypeConverter(String* strOptionName, TypeConverter* pmTypeConverter); TypeConverter* GetTypeConverter(String* strOptionName); void SetTypeEditor(String* strOptionName, Object* pmEditor); Object* GetTypeEditor(String* strOptionName); String* GetOptions(SettingsCategory eCategory)[]; String* GetOptions(String* strOptionCategory, SettingsCategory eCategory)[]; Object* GetSettingsObject(String* optionName); String* GetSettingsName(String* strOptionName); SettingsCategory GetSettingsCategory(String* strOptionName); }; }}}}}