// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI { /// /// Summary description for IPlugin. /// public __gc __interface IPlugin { __property String* get_Name(); __property System::Version* get_Version(); __property System::Version* get_ExpectedVersion(); /// /// Called when a Plugin is loaded /// /// /// /// Implementors should return true upon success void Load(int iToolMajorVersion, int iToolMinorVersion); /// /// Provides a mechanism to allow packages to report services /// /// /// A list of service objects that this package provides /// IService* GetProvidedServices()[]; /// /// Provides a mechanism for a plugin to interact with services. /// void Start(); }; }}}}