// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "MEntity.h" #include "MRenderingContext.h" using namespace Emergent::Gamebryo::SceneDesigner::Framework; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI { public __gc __interface IRenderingMode { public: __property String* get_Name(); __property bool get_DisplayToUser(); void Update(float fTime); void Begin(MRenderingContext* pmRenderingContext); void Render(MEntity* pmEntity, MRenderingContext* pmRenderingContext); void Render(MEntity* amEntities[], MRenderingContext* pmRenderingContext); void End(MRenderingContext* pmRenderingContext); }; }}}}