// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" #include "IRenderingMode.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI{ namespace StandardServices { public __gc __interface IRenderingModeService : public IService { void AddRenderingMode(IRenderingMode* pmMode); IRenderingMode* GetRenderingModeByName(String* strName); IRenderingMode* GetRenderingModes()[]; }; }}}}}