// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" #include "MSelectionSet.h" using namespace Emergent::Gamebryo::SceneDesigner::Framework; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI{ namespace StandardServices { /// /// Summary description for ICommandService. /// public __gc __interface ISelectionSetService : public IService { __property unsigned int get_SelectionSetCount(); MSelectionSet* GetSelectionSets()[]; MSelectionSet* GetSelectionSetByName(String* strName); bool AddSelectionSet(MSelectionSet* pmSelectionSet); void RemoveSelectionSet(MSelectionSet* pmSelectionSet); void RemoveAllSelectionSets(); }; }}}}}