// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI { /// /// Summary description for IService. /// public __gc __interface IService { __property String* get_Name(); /// /// Allows a service to perform initialization code. /// /// true upon success /// A service may not assume that any other service exists /// at the point this is called. The order of service intitialization /// is not fixed and may change when new plug-ins are added bool Initialize(); /// /// Allows a service to interact with other services to perform /// start-up routines. /// /// bool Start(); }; }}}}