// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" #include "UICommand.h" using namespace System::Windows::Forms; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI{ namespace StandardServices { /// /// Summary description for IShortcutService. /// public __gc __interface IShortcutService : public IService { void RegisterShortcut(Keys key, UICommand* pmCommmand); void UnregisterShortcut(Keys key); String* GetTextRepresentation(Keys key); Keys GetKey(UICommand* pmCommand); }; }}}}}