// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "IService.h" #include "UICommand.h" using namespace System::Drawing; using namespace System::Windows::Forms; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace PluginAPI{ namespace StandardServices { /// /// Summary description for ICommandPanelService. /// public __gc __interface IToolBarService : public IService { bool AddToolBar(String* strName); bool RemoveToolBar(String* strName); bool AddToolBarButton(String* strToolBarName, String* strButtonName, Image* pmButtonImage, UICommand* pmCommand); bool EnableToolBarButton(String* strToolBarName, String* strButtonName, bool bEnabled); bool CheckToolBarButton(String* strToolBarName, String* strButtonName, bool bChecked); bool RemoveToolBarButton(String* strToolBarName, String* strButtonName); void UpdateToolTips(); __property String* get_StandardToolBarName(); }; }}}}}