// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "MDisposable.h" #include "ICommand.h" using namespace System::Collections; using namespace Emergent::Gamebryo::SceneDesigner::PluginAPI; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace Framework { public __gc class MBatchCommand : public MDisposable, public ICommand { public: MBatchCommand(String* strName); void AddCommand(ICommand* pmCommand); void RemoveCommand(ICommand* pmCommand); void RemoveAllCommands(); ICommand* GetCommands()[]; private: void ClearCommandsArray(); ArrayList* m_pmCommands; String* m_strName; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); // ICommand members. public: __property String* get_Name(); NiEntityCommandInterface* GetNiEntityCommandInterface(); void DoCommand(bool bInBatch, bool bUndoable); void UndoCommand(bool bInBatch); }; }}}}