// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once using namespace System::Collections; #include "MDisposable.h" #include "MComponent.h" namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace Framework { public __gc class MComponentFactory : public MDisposable { public: MComponent* Get(NiEntityComponentInterface* pkUnmanaged); void Remove(NiEntityComponentInterface* pkUnmanaged); void Remove(MComponent* pmManaged); void Clear(); MComponent* Get(const char* pszName); private: Hashtable* m_pmUnmanagedToManaged; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); // Singleton members. private public: static void Init(); static void Shutdown(); static bool InstanceIsValid(); __property static MComponentFactory* get_Instance(); private: static MComponentFactory* ms_pmThis = NULL; MComponentFactory(); }; }}}}