#include "SceneDesignerFrameworkPCH.h" #include "MDesignerConfig.h" using namespace Emergent::Gamebryo::SceneDesigner::Framework; MTerrainSurfaceProperty::MTerrainSurfaceProperty(stTerrainSurfaceProperty* pProp) { m_iID = pProp->iID; m_strName = new System::String(pProp->szName); m_fR = pProp->kColor.r; m_fG = pProp->kColor.g; m_fB = pProp->kColor.b; } MTerrainSurfaceProperty::~MTerrainSurfaceProperty(void) { } void MTerrainSurfaceProperty::Do_Dispose(bool bDisposing) { } int MTerrainSurfaceProperty::get_ID() { return m_iID; } System::String __gc * MTerrainSurfaceProperty::get_Name() { return m_strName; } float MTerrainSurfaceProperty::get_R() { return m_fR; } float MTerrainSurfaceProperty::get_G() { return m_fG; } float MTerrainSurfaceProperty::get_B() { return m_fB; }