// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #pragma once #include "MDisposable.h" #include "MScene.h" #include "ColorPicker.h" #include "MViewport.h" using namespace System::Collections; namespace Emergent{ namespace Gamebryo{ namespace SceneDesigner{ namespace Framework { public __gc class MPickUtility : public MDisposable { public: MPickUtility(); bool PerformPick(MScene* pmScene, const NiPoint3& kOrigin, const NiPoint3& kDir, bool bIncludeFrozenEntities); const NiPick* GetNiPick(); MEntity* GetEntityFromPickedObject(NiAVObject* pkPickedObject); MEntity* GetEntityFromViewCoordinates(MScene* pmScene, MViewport* pmViewport, int iX, int iY); MEntity* PerformColorPick(MScene* pmScene, MEntity* pmCamera, unsigned int uiPickX, unsigned int uiPickY, bool bIncludeFrozenEntities); private: bool PickOnEntityRecursive(MEntity* pmEntity, const NiPoint3& kOrigin, const NiPoint3& kDir, MEntity* pmMainEntity); void ColorPickOnEntityRecursive(MEntity* pmEntity, unsigned int uiColor); NiPick* m_pkPick; NiFixedString* m_pkSceneRootPointerName; Hashtable* m_pmPickedObjectToEntity; ColorPicker* m_pkColorPicker; // MDisposable members. protected: virtual void Do_Dispose(bool bDisposing); }; }}}}